In this course you will learn the workbench setup, basic tools, concept modeling and reverse engineering principals.
Some design Studios have their own setup and you have to learn how to import that PrefSet to start practicing and get speed up. So in this course we show you how to sort this issues in design studios. Because we've been there and we want to share our experiences.
Autodesk Alias Studio introduce the awesome Subdivisional Modelling facility in v2020 - 2021.
Many students ask me why do we need to learn it?
Quite simply in an Industry where time is money Designers are waiting too long to get their ideations, created in a 3D form, weather in Clay or a Digital Model. It can take several weeks for a great ideation to be turned into an Alias Concept model or a Clay Model. The Designer needs his/her ideation to present to the guys in suits , who don't understand sketches and to make
big decisions on budgeting for new projects, they insist on seeing a 3D model.
This is where SubD fits in, as it allows an experienced modeller to create a complete vehicle exterior in Poly model form, in around 2 days. This has zero engineering value, its sole function is to show the guys in suits, what they are being asked to invest in.
The awesome thing about SubD in Alias, is that as you create the low poly cage model, Alias instantaneously is creating a nurbs version as well. When you apply the paint shader Alias turns the raw poly cage into a beautiful realistic paint shade model, which is superb for Budget Approval Presentations.
How will learning SubD help me?
As there are currently very few experience modellers who have had time to learn SubD and get quick at using it, if you have this skill, it will really appeal to recruiters on your CV and in your portfolio and will help you land a job and progress quickly. As everytime a quick Design Approval Model is required in a hurry, your name will come up. For this reason learning to model in SubD will boost your ability to land a job and accelerate your advancement once you have a studio job.
Sub D model by our mentor Octavio Meza Liotti
This Alias CAS module will teach you how to build a model quickly, which is ready to export from Alias as an IGES file, to send to CNC Milling. CAS Modelling (Computer Aided Styling). Is used a lot in the modern Automotive Design Studio.Many of the skills you will learn are listed in the description of of the CAS modelling process below:
A CAS model is created in a short time, from the sketches and ideas of the designer. This means that he/she will see you frequently to give directions on the model. A CAS model is a light file, because it is built with degree 2 and degree 3 surfaces, which in turn are built on a curve structure. The curves can be as low as degree 2, but for complex lines such as the shoulder degree 5 curves can be used.
You will learn how to model surfaces manually (Direct Modelling). You will learn
how to become a Virtual Sculptor.
It is important for the modeller to keep the direct history of the curves and srf alive, so that the model can be lengthened, shortened et cetera, using the Transformer Rig. When the transformer rig tool is employed with live history, all the curves and srfs that are affected by say stretching the model will automatically update.
CAS modelling requires the modeller to form a closed volume as early as possible into the build. The main reason for this, is that the designer could ask you to export the IGES file of the model and transmit it to CNC Milling at at any point. The model will then be milled from a clay slab built over a wooden and polyurethane armature. After it has been milled in synthetic clay, a clay modeller will make further changes to the design. Next the clay model will be scanned and you will be sent the .STL file (Mesh Data), so that you can continue developing the model in Alias.
A CAS model is a SHARP model. This means that the srfs show the point of intersection. This means that there are no radii applied to areas such as the shoulder and body side intersection. This allows for modelling to occur faster and changes to be made quickly without the complications of having to update blend and fillets. NB: when blends and fillets are applied to srfs, they lose their direct history.
You will learn how to retain your model as aclosed volume. This will enable you to stitch it and make a shell. This shell can then be exported , as a STEP or IGES file and sent to CNC milling to turn it from a virtual model into a real physical model.
In this course we teach the principals of Class A modeling. There is a long way to become a Class A modeler, But this course gives the tools and techniques to create Class A surfaces.
All videos are Step-by-Step and easy to follow. By the end of this course you would have modelated a complete audi A5.
This is an A-Class Alias modelling course. You will learn to model a very difficult and also very beautiful and elegant car, designed by my friend Satoshi Wada. He designed 5 Audis during his 12 years at Audi Ag, Ingolstadt.
You will start by modelling the roof srf and all the center srfs in front of the roof: Windscreen, transition, hood, grill panel. These are all apexless srfs, which means that they extend to both sides of the car. All the srf you will build will be Bezier Surfaces, which means that the are single span parameterization and do not exceed deg 7 . These srfs are the same as are used by top modellers such as myself in Industry.
You will build the car from blueprints and you will have a full .STI mesh as hard data to help you with the most complex areas. If you want to make a really good job of building this car, I advise that you first do my Reverse Engineering course 'Interview Mesh.' This will enable you to build more accurate srfs However if budget is an issue, it is possible to build this car without having done the 'Interview Mesh.' module.
You will learn how to model surfaces manually (Direct Modelling). You will learn how to become a Virtual Sculptor.
Your vehicle will be ready to put in your portfolio and with this A-Class model to show at Interview, you will make yourself very employable, as you will be demonstrating that you have learnt a high level of Alias compared to your peers. A difficult model professionally built. This will give you the edge at an interview.
Reverse Engineering. Course Description.
Practically all Alias Design studios, require you to work from .STL mesh data. You will need to know how to create A_Class Nurbs surfaces from a mesh that has been scanned from a clay model.
You will learn:
-How to build surfaces to within 1.0 mm mesh tolerance (max gap between your srfs and the mesh data.).
-How to eventually work even closer to the mesh to capture the exact character of the original design intent. For this you will be shown how to achieve a tol of <0.3 mm. This is full pro level.
- How to create acceleration of crvtr at critical srf boundaries to allow blends and transitions to build within mesh tols. (acceleration at the edge of the srf creates a tangent angle and this must be correct, as it controls blend xsec built by the systems Free Form blend tool etc).
- How to use the Deviation Map tool to accurately measure the proximity of your srfs from the mesh data.
- Later in the course you will learn how to evaluate even more accurately , using the Zebra Shader set to transparency. (This is a top pro methodology.)
-How to build small blends to G2 crvtr continuity.
- Patch Layout. (you will receive pro srfs to refer to when setting the parameterization and patch-layout of the srfs you build.)
Once you have completed the first model, you will use the skills you have acquired to build the second model:
Drive Design Bugatti Concept (Complete exterior)
These 2 models will be ready to show in your portfolio and in terms of skill, complexity and difficulty, they will be way ahead of the models that other candidates will have in their portfolios. These are the type of models that Interview panels will be really impressed by.